

Poles and Sicilians basically work by being cavalry civs that can deal with Gurjara camels. Aztecs and Incas work too, but Aztecs lack Halberdiers and Incas lack the strong economy. However, they have a stronger economy over the course of the game, better Feudal rushing potential, a solid Spearman line that counters most of the Gurjaras' strong units, and later on bulky Eagle Warriors that fare reasonably well against light cavalry and camels once you get El Dorado. Mayans are a bit weird considering how the Shirvamsha Rider should theoretically be horrible for them to deal with. Build forward siege workshop, Stables or Archery ranges which ever seems a better for your situation.From what I can tell: Mayans, Poles, Sicilians, and Hindustanis.
How to counter camels aoe2 upgrade#

Create only 4 knights from your stables and deal as damage as you can with them for the next 3 mins.Transition 2: TCs Boom (Passive with Late game power) New villagers go to gold until 14 miners.Create villagers one by one to leave enough food for knights production.Create knights non-stop from your stables.Instantly as you hit Castle age, Choose either of the following transitions: Transition 1: Knights All-in (Aggressive with early game power) You must make a decision before reaching Castle Age. In fact you can make the game even more stressful for the archery civilization by adding a forward siege workshop and queuing Mangonels. So you want to take a good look at your civilization tech tree and transition to either archery units or powder units.Īrchery civilizations on the other hand should be easier to counter as long as you upgrade the second horse armor (Chain Barding ) in your Blacksmith. Such civilizations can easily mass pike-men or camels. You do not want to fully commit to knights late Castle Age against Infantry/Camel civilizations especially Goths and Byzantines. With 4 foragers, 10 lumberjacks, 6 farmers, 4 gold miners you are bound to hit a decent Castle Age time with a decent economy to raid your opponent with non stop production of knights or just a few of them to delay him or force walls investment while you are booming with 3 town centers. The aim of a Fast Castle into Knights is to click up Feudal age with 26-27 population around 10 mins mark. Transition 2: TCs Boom (Passive with Late game power).Transition 1: Knights All-in (Aggressive with early game power).
